it's a big daddy with a jackhammer on it's right hand, it's armor is harden than a regular big daddy, it has 4 porthole, it's shoulder is thick, it has one air tank, it's helmet design is different than the other big daddies
Combat Medic A, the plasmid, allows the user to heal all but the most severe wounds, depending on the amount of EVE they have.
It also allows them to inject a number of deadly toxins and hallucinogens into an enemy, though their palm has to be touching the enemy for it to work. The toxin/hallucinogen can be injected even if the victim has armor on.
Combat Medic B, the tonic, gives the user an expert knowledge on medical subjects such as medicine, doctoring, surgery, etc. this allows them to quickly and effectively treat patients.
It also makes them able to deliver crippling blows to joints and pressure points.
The flames of this are so intense that the plasmid doesn't create bursts and streams of flame, it creates bursts and streams of plasma, which is fire that is made when atoms of a substance are torn apart. Plasma is easily 1,000 degrees Celsius, and can melt/set on fire just about anything.
The major problem with using it comes from using a plasmid that creates temperatures equal to that of a small star.
These lightly armored assassins are known for there stealth mode and there human design. They are used to explore unknown regions and for killing with export precision and skill.
this splicer is big, strong, and almost bullet proof, but a shot with armor-piercing bullet can give it damage, it is covered in metal, protecting the splicer, though it's intelligence is low, and it can react slowly, it run's like it's jogging, it uses weapon's like splicer's, a melee weapon or ranged weapon
As long as there is shadow, the user can form strings that can pierce more or less anything. The strings can also be used to bind hostiles.
Shadow String 2
Now with the ability to create walls of darkness, as well as simple weapons that can be carried. Can also shield the user from view, as long as said user is completely in a shadow.
Shadow String 3
Tired of leadheads shooting when you back is turned? Try Shadow string 3. As long as its your active plasmid, shadows will defend you from almost any attack. But wait, theres more! Control your own shadow, make it touch someone elses, and gain control of their every move. WARNING: will not work on big daddies.
Shadow String 4
The latest in shadow weaponry! In addition to every thing else the others do, there is a new attack, the Devestator. Thick shadow tenticals erupt from your body to attack hostiles. You won't be able to move during the attack, but who cares? Also, for ten ADAM per, you can generate shadow soldiers.
The user's entire arm becomes so cold that the limb looks black, as if from frostbite, and the fingers are frozen in place. It is a very dangerous Plasmid, for both user and foe. The ice and cold spread from impacts at about a 3 feet radius, coating a surface with solid ice. Not frost, ICE. This goes simply to Absolute Zero, -273 degrees Celsius. If used at close range, it can be potentially fatal to the user.
A human looking Splicer with Medium armor like all other of the Shadow set but this one has the lowest levels of Elctro Bolt , Incinerate, and Winter Blast. There also the 2sd fastest of the shadow set. 3 essayist to kill.
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Splicer: Shadow Barserker
These are true weapons of war as they take down three big daddies per one with there sheer strength and size. Has cybernetic Implants for it's eyes so it can change to night vision. The 2nd most feared of the shadow set next to the Shadow Father. They also have large amounts of ADAM on them..if you can kill it. They fight like rabbid animals and they smell of blood. Note They can't be characters as they are to primal. Hardest to kill.
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Splicer: Shadow Warrior
Another medium armored fast guy, but goes up close an personal for it's killing and all of them have katanas as there weapons. They also don't take much damage despite how not tough they look. The 2nd hardest to kill.
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Splicer: Shadow Father
It's full power is yet to be found out and is the most feared out of the Shadow set.
This plasmid allows the user to use his or her blood to grow arms of blood but the objects the arms are holding can verie depending on the person using it. Only seen to be used by Shadow Fathers.
A pretty much impenetrable place in Rapture, it is opened by first using a genetic key, then putting the correct combo in a dial lock, the standard type seen around Rapture.
"...It was a fairly large room, large enough for several people to fit inside. There were bunk beds lined all along one wall, and in one of the corners of the opposite wall was a large storage of food, along iwth equipment to store and cook it.
The other corner was filled with weapon materials: gun maintenace and building stations; an ammo bandito vending machine that Roy kept filled with whatever he found, it had been hacked so that one didn't have to pay, just push a button; a bomb making station along with several materials for it locked away in a fireproof case; a similar station for making bullets. One part of it was completed supplies, there were several crates, each containing a few of one type of weapon/ammo/explosive.
In the center of the room was basically the recreation part of the room: a audio diary player/recorder; a small TV; a few board games that Roy had found but never used; several books on different subjects; and some assorted chairs and tables..."
It also has one wall that is one large window to the ocean, that is made of very thick glass. Nothing short of a few mini nukes is going to break that window.
The room also has a small generator in one corner that provides more than enough power for everything in the room. It is on an eternal magnetic loop, meaning it won't stop until manually stopped, because it needs no fuel.
Reaver made this place by himself and it's styled like a military base with the fire power to prove it too. It has a work out room, a gym for sports, a play room for Marica and other children, a supply room for food and medical supplys, a training room it keep him at the top of his game, eight bunk beds at the end of the base like hidey hole, a weapon store room filled with tommys, shotguns, handguns, graynads, pipe bombs, M1 grands, katanas and an ammo depot filled with ammo for the listed guns. It's keeps others out by a voice activated password and it has to be a very specific word too and a genetic code reader, both of these can only be done by Marica and Reaver himself.
this area has more collection than Cohen's Collection, no wonder Sander Cohen make's art's, this area is just like rapure, leaking water's, drug addict's, securities, big daddies, big sister's, big brother's, little sister's, and little brother's, though it is 10 storey's high, some of the floor can break easily by group of splicer's, some of it has steam pipe's, and they can make people blind by the steam pipe's, at the basement level, there is lot's of uncountable art's by the people of rapture
An ability available to a select few Big Brothers, Big Daddies, and Big Sisters, this ability only comes when the user's health is very low and their anger is high, such as in a high-stress combat situation. This uses up 500 ADAM and can lead to extreme weakness or even death, but restores half the user's health and temporarily increases durability, strength, and melee damage.
This one of a kind sword can only be found on Reaver's person at all times. He's had it customized to be made of silver,a acidic edge, and a small swich that if left swiched on will take your hand off.
the Lancer is a new big daddy type, it's main weapon is the ion laser, and it can use an ion flash attack to blind it's enemies. according to the rapture, the Lancer is the most technologically advance big daddy in rapture. Lancers have a much more stylized appearence than its brethren, its armor resembling a cross between Art Decor (its helmet is designed to resemble a rapturian skyscraper) and the knights of the middle ages. Lancers have a cap attached to their upper torso, and save for few clusters of barnacles their armor is in near-pristine condition. a gyroscope-like object serves as the valve on their oxygen tank, rather than the typical metal wheel
In addition to the effects of Cyclone Trap 3, which allow the user to set traps along the walls and ceiling and combine traps with other plasmids for extra damage, with Cyclone Trap 4 you can also choose to create a small tornado, in effect, which moves and swallows up/flings enemies in multiple directions. Add other Level 4 plasmids to that and you can have a huge lightning tornado with Electro Bolt 4, a massive fire hurricane with Incinerate! 4, a much longer Telekinetic Trap with Telekinesis 4, and an Arctic blizzard with Winter Blast 4. Uses 30% of EVE if full without EVE Saver.
Your arm becomes almost like a humongous Tesla coil, with huge arcs of lightning flying on and off and crackling the air. In effect, this plasmid allows you summon a lightning bolt's worth of electricity, but also to direct all of its force at a single enemy it much like a lightning bolt would be attracted, or to disperse as chain lightning over a much larger radius, killing lots of enemies. Uses 30% of EVE if full without EVE Saver.
This allows you to pick up and hold multiple live enemies, security bots, bullets, and objects at a time, and you can also lift up much heavier bosses up to and including Shadow Berserkers, which are three times the weight of a single Big Daddy, as well as throw objects with much more force, and allows you to imbue objects you carry with, for instance, fire if hit with Incinerate! Drains 1% EVE per second, draining slowed by EVE Saver.
This tonic lets you hold on to a nearly limitless amount of items, it functions on a similar principal as the teleport plasmid, only this sends the item to a sort of personal, pocket dimension.
No longer will we have to keep extra stuff in our asses!
A organazion formed by the Shadow set to get payed according to how good and how skilled they are. Reaver is the tip of the Shadow Warrior ice berg. To hire one as highly skilled and as good as Reaver costs 200,000,000.
A small and stuffy hole in the wall, just above an air bubble outside of Rapture in the middle of some caves, which Octavia has claimed as her 'safe place'. She refuses to sleep anywhere in Rapture and feels much more comfortable inside or at least near to the sea, which is why she thinks its perfect. It's damp and dingy, but she doesn't mind. She's decorated the walls with some (quite wet) chalks she had as a child with pictures of the fish she's encountered and there are some (also quite wet) cushions in the corners that she sleeps on.
A dome with most of the walls made of glass, though they're partially obscured by a pile of scrap pieces and a pile of cloth. There's a work desk in between the two piles. There is also a door that leads to another room, this one occupied(now) by a queen bed. There are no little sister vents, and entrance is only gained underwater or by teleportation.
Basically does the same thing as Electric Flesh 1, only twice as much so.
It looks different too. When activated, instead of simply being dotted with small sparks of lighting, the user's entire body and/or weapon is covered in intense blue bolts of lightning that reach out a half-foot from the body before going out. The user and/or weapon also has a small, glowing, blue aura around them, that molds to the shape of their body and reaches out an inch from them.
An experimental plasmid created for personal use and named by a single woman. The user's blood becomes somthing akin to a potent Hypnotize Plasmid, though it seems limited to what the user's blood is injected into. While it works on some sentient beings, it seems to potently involve forming vine-like structures and further mutating those under its power, the 'queen' included. Oddly, another thing it does, due to it being the actual purpose of it, is boost intelligence, like a Tonic. In other words, one could encounter a Splicer whom has been 'infected' and instead of talking insanely, he/she would make sense with his/her words.
When used with Armored Shell of any level, the user's body becomes partly covered a plant-like armor.
This Plasmid is incompatible with Electro Bolt, Winter Blast, Decoy, Gravity Well, and other straight offensive Plasmids... aside from Telekenesis, because that doesn't involve direct offense. It is also not compatible with other Plasmid with the effects of mind control.
((The creator of this Plasmid herself also likes to use Incinerate 2, Insect Swarm 2 (the hornets using her blood in place of their natural venom), Armored Shell 2, Sports Boost 2, Fountain of Youth, EVE Saver, and Walking Inferno. A true Splicer.))
Tired of those spider slicers getting the drop on you? With SureGrip, you can follow them up inclines smaller than 91 degrees, without the hooks! Also helps with carrying things, make sure you've got a grip on that sofa.
This describes how the abundance of pheromones on a Big Daddy, Big Brother, or Big Sister makes other Big Daddys, Big Brothers, or Big Sisters (which ones are included depend on the gender, and how much extra pheromones they got) sexually attracted to them.
This is the explanation an OC gave for how this effect works.
He's talking about a Big Sister OC named Suzy, who got 5 extra bottles of pheromones when she was made into a big sister, making Big Daddys, Big Brothers, and even other Big Sisters interested in her.
"... With pheromone attraction, it's a subconsious effect. Meaning, the attracted one doesn't even realize that they're attracted. They just are naturally, like one naturally knows how to walk, or speak..."
"... whenever you're around Suzy, you're going to find your eyes and thoughts constantly wandering to her.
If you don't want to sleep with her, you're going to have to be careful about this, and stop yourself when you catch yourself doing this; before the pheromones make you admire her body just a bit too much, or make your thoughts about her go just a bit too far.
If they do, you're pretty much gone. You'll be constantly wondering about, and imagining, sleeping with her, which will only stop once you actually do sleep with her.
This process can and does get repeated infinitely.
Announcer: "Unleash your inner beast to crush the competition! Be warned, there is such thing as 'too much of a good thing'!"
In other words, this Plasmid, or Tonic, was originally designed with the same purpose in mind as Sports Boost. Sports. While Sports Booost enhances speed, this Plasmid -or Tonic, still debatable- augments, physically alters, or otherwise disfigures the user's body. We believe the creator of this particular chemical had way too much time on his hands... Well, that does explain a lab with cages filled with animal corpses.
These are limited to mammals and reptiles, as of now. There were plans for fish-based version in case of the glass serperating Rapture and the sea ever breaking, but it never got off ground, with the Rapture Civil War.
The more used, or rather, the higher the concentration -3 and 4 in particular are dangerous in long-term uses- leads to more beastly features. Too much, and the ADAM will cause human cells to degenerate and let the animal cells spread rapidly, leaving the user with the mind and sort-of-twisted body of the animal the Plasmid is based from.
Bee's, this plasmid can send bee's, warrior bee's is two times stronger, the honey bee's get's pollen's to go back to the user to heal the user. the user can sacrifice by sending the queen bee.
Hornet's, this plasmids can send hornet's the hornet's can attack the user's enemies, the user can sacrifice by sending the Giant Asian hornet
Ant's, this plasmid can send fire ant's at the user's enemies, the user can sacrifice by sending the queen fire ant
the sacrificial can happen if the user is almost dying by doing manually
part 2, 3 and 4 can change their appearences like inner animal, but it has a nickname, inner insect's, if the user chose bee edition, they can pick up flower's to heal them, the user's fingertips can have stinger's, the wasp edition can change their arm's into a yellow and black sickle and it can turn back to normal if needed, the fire ant edition can let the user be like a spider splicer with no hook's, sticking on the wall and ceiling with their adhesive hand's and feet, the adhesive came from the fire ant's, they can fly or crawl if the user send them
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